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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript |

Item specifics

Format: Paperback Author: Mario Andres Pagella
Publication Year: 2011 IsTextBook: No
Language: English Binding: Paperback
Publisher: O'Reilly Media, Incorporated Product Group: Book
Weight: 0.62 lbs ISBN:

9781449304751

EAN:

9781449304751

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

About this product

Product Information
Sir Payton Murray’s reputation as a lover is rivalled only by his prowess with the sword, yet it is the latter gift that has captured the interest of Kirstie MacLye. Fleeing a murderous husband who left her for dead, she vows to expose the man for the vile scoundrel that he is. She also knows it will take planning, cunning, and the help of a brave, arrogant, and willing champion. Kirstie only prays that Sir Payton will accept her challenge. Though he risks the ire of his own clan and hers, Payton cannot ignore Kirstie’s desperate plea or her captivating beauty. For he knows that nothing will deter the spirited lass from bringing an evil man to justice, even if she must do it alone. Joining her on this crusade, he embarks upon a dangerous quest against a powerful enemy only too eager to destroy them both.

Product Identifiers
Publisher O’reilly, Incorporated
ISBN-10 1449304753
ISBN-13 9781449304751
eBay Product ID (ePID) 102959331

Product Key Features
Format Paperback
Publication Year 2011
Language English

Dimensions
Weight 9.9 Oz
Width 7.1in.
Height 0.3in.
Length 9.2in.

Additional Product Features
Dewey Edition 23
Illustrated Yes
Dewey Decimal 794.81526
Copyright Date 2011
Author Mario Andres Pagella
Number of Pages 154 Pages
Lc Classification Number Qa76.76.C672
Publication Date 2011-09-10

Price : 12.65

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