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Foundation HTML5 Animation with JavaScript (Foundations Ap… by Lamberta, Billy |

Item specifics

Condition:
Very Good: A book that does not look new and has been read but is in excellent condition. No obvious damage to
Publication Year: 2011
Format: Paperback Language: English
ISBN:

9781430236658

EAN:

9781430236658

Foundation HTML5 Animation with JavaScript (Foundations Ap… by Lamberta, Billy

About this product

Synopsis
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. Foundation HTML5 Animation with JavaScriptis a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. At the beginning of the book, you’ll build the Doodle.js JavaScript library, which reworks the majority of the ActionScript graphics routines into JavaScript. Once this library is in place, it becomes simple to utilize the amazing animation and physics-based code originally created by author Keith Petersin his hugely successfulFoundation ActionScript Animation. This book provides information on all the relevant trigonometry you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. What you’ll learn All the JavaScript and HTML5 code (including math and trigonometry functions) you’ll need to start animating with code Basic motion principles like velocity, acceleration, friction, easing, and bouncing How to handle user interactions via the keyboard and mouse Advanced motion techniques like springs, coordinate rotation conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you’ll need for 3D in HTML5 (without WebGL)-from simple perspective to full 3D solids, complete with backface culling and dynamic lighting Who this book is for This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

Product Identifiers
ISBN-10 1430236655
ISBN-13 9781430236658
eBay Product ID (ePID) 108123444

Key Details
Author Billy Lamberta, Keith Peters
Number Of Pages 504 pages
Edition Description New Edition
Format Paperback
Publication Date 2011-12-06
Language English
Publisher Apress L. P.
Publication Year 2011

Additional Details
Number of Volumes 1 vol.
Copyright Date 2011
Illustrated Yes

Dimensions
Weight 33.3 Oz
Width 7 In.
Length 10 In.

Target Audience
Group Scholarly & Professional

Classification Method
LC Classification Number QA76.6-76.66QA76.758
Dewey Decimal 006.696
Dewey Edition 23

Price : 11.22

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