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C++ Programming for the Absolute Beginner by Mark Lee (English) Paperback Book F |

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Condition:
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the seller’s
Format: Paperback
Language: English Publication Year: 2009
ISBN-13:

9781598638752

UPC:

Does not apply

ISBN:

9781598638752

EAN:

9781598638752

C++ Programming for the Absolute Beginner by Mark Lee (English) Paperback Book F

About this product

Product Information
Rev. ed. of: C++ programming for the absolute beginner / Dirk Henkemans and Mark Lee.

Product Identifiers
Publisher Course Technology
ISBN-10 1598638750
ISBN-13 9781598638752
eBay Product ID (ePID) 71194817

Product Key Features
Format Paperback
Publication Year 2009
Language English

Dimensions
Weight 27.2 Oz
Width 7.4in.
Height 1.1in.
Length 9in.

Additional Product Features
Dewey Edition 22
Table of Content 1: Starting the Journey. 2: Descending Deeper � into Variables. 3: Taking Command with Control Statements. 4: Writing Functions. 5: Abstracting with OOP. 6: Moving to Advanced Data Types. 7: Building Namespaces. 8: Introducing Inheritance. 9: Using Templates. 10: Using Streams and Files. 11: Errors and Exception Handling. 12: Programming with Windows. 13: Making Graphics with OpenGL. 14: Creating the Pirate Adventure. Appendix A: Answers to Challenges. Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems. Appendix C: The C++ Keywords. Appendix D: Standard Library Reference. Appendix E: Making the Most of Visual Studio. Glossary., 1: Starting the Journey. 2: Descending Deeper … into Variables. 3: Taking Command with Control Statements. 4: Writing Functions. 5: Abstracting with OOP. 6: Moving to Advanced Data Types. 7: Building Namespaces. 8: Introducing Inheritance. 9: Using Templates. 10: Using Streams and Files. 11: Errors and Exception Handling. 12: Programming with Windows. 13: Making Graphics with OpenGL. 14: Creating the Pirate Adventure. Appendix A: Answers to Challenges. Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems. Appendix C: The C++ Keywords. Appendix D: Standard Library Reference. Appendix E: Making the Most of Visual Studio. Glossary., Chapter 1: Starting the Journey Chapter 2: Descending Deeper � into Variables Chapter 3: Taking Command with Control Statements Chapter 4: Writing Functions Chapter 5: Abstracting with OOP Chapter 6: Moving to Advanced Data Types Chapter 7: Building Namespaces Chapter 8: Introducing Inheritance Chapter 9: Using Templates Chapter 10: Using Streams and Files Chapter 11: Errors and Exception Handling Chapter 12: Programming with Windows Chapter 13: Making Graphics with OpenGL Chapter 14: Creating the Pirate Adventure Appendix A: Answers to Chapter Challenges Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems Appendix C: The C++ Keywords Appendix D: Standard Library Reference Appendix E: Making the Most of Visual Studio Glossary
Illustrated Yes
Dewey Decimal 005.133
Series For the Absolute Beginner
Copyright Date 2010
Author Mark Lee
Edition Number 2
Number of Pages 376 Pages
Lc Classification Number Qa76.73.C153
Publication Date 2009-04-20
Reviews 1: Starting the Journey.2: Descending Deeper … into Variables.3: Taking Command with Control Statements.4: Writing Functions.5: Abstracting with OOP.6: Moving to Advanced Data Types.7: Building Namespaces.8: Introducing Inheritance.9: Using Templates.10: Using Streams and Files.11: Errors and Exception Handling.12: Programming with Windows.13: Making Graphics with OpenGL.14: Creating the Pirate Adventure.Appendix A: Answers to Challenges.Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems.Appendix C: The C++ Keywords.Appendix D: Standard Library Reference.Appendix E: Making the Most of Visual Studio.Glossary.
Lccn 2008-939939

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