Building Html5 Games With Impactjs : An Introduction on Html5 Game Developmen… |

Item specifics


Condition:

Like New: A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if



Read moreabout the condition

Format: Paperback
Language: English Publication Year: 2012
ISBN:

9781449315177

EAN:

9781449315177

Building Html5 Games With Impactjs : An Introduction on Html5 Game Developmen…

About this product

Product Information
Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5’s Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and–most critically–a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile–including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Product Identifiers
Publisher O’reilly, Incorporated
ISBN-10 1449315178
ISBN-13 9781449315177
eBay Product ID (ePID) 112098675

Product Key Features
Language English

Dimensions
Weight 8.8 Oz
Width 7in.
Height 0.3in.
Length 9.8in.

Additional Product Features
Format Trade PAPER
Dewey Edition 23
Table of Content Preface Chapter 1: Introduction To Impact Chapter 2: Working With Sprites Chapter 3: Introduction To Game Design Chapter 4: Building A Game Chapter 5: Working With Text Chapter 6: Working With Sound Chapter 7: Creating Game Screens and HUDs Chapter 8: Debugging Your Game Chapter 9: Wrapping Up
Illustrated Yes
Dewey Decimal 794.81526
Target Audience Scholarly & Professional
Copyright Date 2012
Author Jesse Freeman
Number of Pages 120 Pages
Lc Classification Number Qa76.76.C672
Publication Date 2012-02-25

Price : 17.22

Ends on : Ended

Buy on eBay!

Tbdress Shoes