Building a 2D Game Physics Engine: Using HTML5 and JavaScript by Tanaya, Michael |

Item specifics

Format: Paperback Language: English
Publication Year: 2017 ISBN:




Building a 2D Game Physics Engine: Using HTML5 and JavaScript by Tanaya, Michael

About this product

Product Information
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine , you will have an indepth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular webbrowsers. What You’ll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

Product Identifiers
Publisher Apress L. P.
ISBN-10 1484225821
ISBN-13 9781484225820
eBay Product ID (ePID) 237599287

Product Key Features
Format Trade Paperback
Publication Year 2017
Language English

Weight 76.7 Oz
Width 6.1in.
Length 9.3in.

Additional Product Features
Number of Volumes 1 Vol.
Table of Content 1. Introduction to 2D Game Physics Engine Development 2. Implementing the 2D Physics Engine Core 3. Incorporating Collision Detection 4. Completing the Physics Engine and Rigid Shape Component 5. Summarizing the Physics Engine
Illustrated Yes
Copyright Date 2017
Author Hua Ming Chen, Michael Tanaya, Kelvin Sung, Jebediah Pavleas
Lc Classification Number Qa75.5-76.95
Reviews “The heart of the book concerns several aspects of the physics and implementation of collision detection, and not only will this get you to some working code, but should give you enough to take away and try in other languages, without being propped up by libraries. The final demo project, and pointers to further exploration, should see you ready to build your own games.” (The MagPi, Issue 58, June, 2017)
Lccn 2017-930129

Price : 39.95

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